Original Post
I've seen this discussed before, except discussing alternative endings (specificly: http://www.gamedev.net/community/forums/topic.asp?topic_id=326987). But I was wondering about alternative story information, but with the same ending... take for example: The player chooses not to go help the other faction, thus resulting in war between a. faction, and b. faction. Yet in the future end of the story, it still turns out the same way. Personally I would find this quite intreging seeing as I can shape the story based on my actions and personal decisions, rather than a straight forward were-going-to-war-anyway style. I find that this way may be less of a conflict with the player's self, trying to see how the other ending turned out (in an alternative ending style), but, on the other hand, its similar to the same way (as an alternative story-peice style), and if the player feels they must see how the other alternative story peices are, we end up back in square one. Anyone have any ideas or views on this?