Original Post
Hi, after a few days of research I've decided to use OpenGL as my graphics library. I believe there's no problem if I just use the Windows API for user input right? So how about sounds, what API should I use? I know you can already get a bundle of these features with gamr programming libraries such as allegro and directx but I would really like to stick with opengl right now... 1. Graphics - OpenGL 2. User Input - WinAPI 3. Sound - ? 4. Network - Winsock(not really in need right now though...) 6. IDE - DevC++ I just wanted to make sure I'm equiped with the right tools to get started with... Thanks guys! ;)