Original Post
My engine currently supports animation through linear interpolation. I really want to keep it this simple (i.e. i don't want to do anything with bones and IK's etc.). In any case, the player has the ability to choose from various weapons. Guns, swords, axes, etc. and they need to appear in his hand when he as them equipped. Currently I have three options on the table: 1) - Model the character with each individual weapon. Pros: A quick solution. Cons: Time consuming, memory-inefficient, and generally pretty lame. 2) - Model the character with his various poses and get the key frames. Then, model the weapon “floating” as if it were in the characters hand and export those key frames as well. Super impose the two to get a “holding-effect”. Pros: separates the character from the weapon so the weapons can be easily swapped with out the need for a whole new character mesh. Cons: Memory inefficient when it comes to the weapon models since they need to be key framed as well. That's all I got right now. Can anyone give me additional suggestions or point me in the direction of a good tutorial. Remember, I am seeking to use only Linear interpolation for this project.