Original Post
Hi, Is it possible to blend two textures with MODULATE, but: 1st texture is a common diffuse texture 2nd texture is a lightmap with color and alpha channel I would like to MODULATE those textures using alpha channel along, so the second texture should be MODULATED with first one only where alpha channel allows it. I knwo how to BLENDTEXTUREALPHA 2nd on 1st, but it's not MODULATION I get only adding, so the color from 2nd texture almost completely overdraws color from 1st texture. Is there a way to do it using only SetTextureStage() ? I have no time to learn shaders right now :-) Maybe some other time. Thanks