Original Post
Hi, For my particle simulation, I was thinking of rendering realtime while I am also performing simulation every time-step. But I see a huge performance loss. I am now thinking of first completing the simulation and storing the results in an array thus storing them on the CPU. And once I have completed the simulation, then I render them. I believe this way I can achieve maximum performace at both ends. I want to ask you guys if rendering and simulating simultaneously is a better choice or doing simulation first and then rendering is better in terms of design. My particle simulation is n-body problem. Ofcourse, simulation performance is critical.. All feedback is appreciated. Thanks.