Original Post
Hi guys, I was finally able to make opengl work with Dev-C++. However,I can't seem to cope up with NeHe tutorials since I'm using a different IDE. I just want to ask a few questions again... I hope you won't mind... 1. What's the glaux.h header file for? 2. I still can't seem how windows API and OpenGL could work together. Could you please point me to a good windows programming tutorial? Especially on creating windows and putting contents in it... 3. OpenGL can be used for 2D graphics right? Like puttin in some sprites, etc... I really want to focus on OpenGL and not with Allegro, SDL or Direct X... 4. How much mathematical background do I need to use OpenGL effectively? Were some of you guys able to get started without some really strong background in mathematics? Thanks!