Original Post
Hello! For some months nov I was figuring out, how to speed up my engine. I have read a lot of papers, mainly from NVIDIA, and I saw it everywhere: use triangle strips rather than lists, it is far more efficient. It may be that it SOUNDS more efficient, but it isn't. I have performed tests with meshes arround 2K, 4K and 8K polygons, some of them also with subsets and finaly came to this result: NOTHING, ABSOLUTELY NOTHING IS NEAR AS FAST AS VCACHE OPTIMIZED LISTS. Forget triangle strips, in my case, every triangle strip algorithm was at least 20% slower than VCACHE optimized indices. Do you have any better ideas? My test cards were ATI RADEON 9800 PRO, GeForce 5200 and GeForce 6800GT. On every card VCACHE was far the fastest method to render models. // lessbread edit - removed expletive from title [Edited by - LessBread on October 31, 2005 4:22:09 AM]