Original Post
Hi everybody. I modified Text3D sample from DXSDK by extracting texture for each glyph (with GetGlyphData ) in some text and calling DrawPrimitive for each texture . On the first computer (P4 at 2 Ghz, NVidia Gefoce2 MX 400) i obtained about 25fps for 520 characters with D3DCREATE_SOFTWARE_VERTEXPROCESSING flag set. On the second computer (P4 at 3.2 Ghz, NVidia 6800 GT) running the same test I obtained about 5fps with D3DCREATE_HARDWARE_VERTEXPROCESSING and 25 fps with D3DCREATE_SOFTWARE _VERTEXPROCESSING. Is this a normal behaviour or not? Thanks in advance.