Original Post
I was just reading an article over at Gamasutra.com titled Game Scripting in Python, where the author does a brief comparison of Lua and Python. In his comparison, he states how both have changed since he initally made the decision to use Python. He states:
Quote:I'm wondering what he means by "Lua has become stackless". I've been using Lua for several months now, and if I'm not mistaken, isn't the sole concept of Lua based on a stack? I'm confused. Is there a new version of Lua or something?
Both languages have been improved since we made our decision - Lua has become stackless and Python has acquired generators, which allow some similar functionality. Either language is a safe choice.