Original Post
I wrote an small program to render a map composed of objects loaded from a 3ds files. It looks this way:
I copied all the GL initialization code and rendering code to a new project. When I tested it I found that the result looks this way:
The floor is made of quads, and its rendering is independent of 3d objects rendering, but it is affected too. Can somebody give me an idea about what Im doing wrong?
I copied all the GL initialization code and rendering code to a new project. When I tested it I found that the result looks this way:
The floor is made of quads, and its rendering is independent of 3d objects rendering, but it is affected too. Can somebody give me an idea about what Im doing wrong?