Original Post
Scanning the forums I've heard arguments about locking frames per second and timing. I've been locking frames per second and haven't thought about timing until I read those, so while I was at work I began to think that instead of measuring it in frames, I should measure how long it takes to move to a specific spot, reading the seconds and if it is a Sprite that I'm maneuvering, I can take 1Second / SpriteFPS and get the timing of the frame change, without locking the frames per second, am I right or should you guys slap me and call me a moron?