Original Post
i
m very new to graphics programming, so i tried to use the Sprite Class for all my 2d drawings. Even for big backgrounds. and everything works very fast (>100fps) . i can load big textures (areamaps) and show part of them and scroll through the texture. but i can read everywheer that i should use tiles .... So why should i use tile based engines for bigger images, or split them up when working with the sprite class works fine? (i have an old Geforce Card and small CPU <1500mhz). maybe bigger textures wont work, but if i limit my game to textures < 2000x2000px i wouldn`t have a problem though.