Original Post
How many games currently on the market or soon to be on the market use a dynamic skeletal animation system. In another words, a skeleton is applied to the model at run-time, instead of pre-calculating all the frames beforehand and loading them. It seems to me that Quake 3 and ALice (Wich is based of teh Q3 engine), two games I''ve played recently, have some sort of simple system as I''ve noticed that while strafing the torso actually turns to face forward while the lower body faces more towards the way you are running...
I''ve been thinking about and plan to attempt to construct a simple skeletal animation system of my own to mess around with. It seems to me that this kind of system would lead to more interesting fights etc. My setting in mind is battles like in squaresoft games, except instead of having them just stand there, let them move around and engage the enemies in actual combat. With some sort of skeletal system the battles would be more interesting since the models are not locked to pre-calculated frames, instead they can be addaptive to what is happening...
I realize that this could become computationally intensive. But I think the concept is interesting and worth expiriementing woth. Especially if there are only 6 or 7 models on the screen, then it may actually be plausible..
Either way, another question: I''m just looking to see what other people think about this and what points could be brought up about such a system...
Thx
-Zims