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One Week/One Button 2 Winners: Trapper Zoid and scgrn

Started by Ravuya 587 replies 139.5k views
Original Post
Ravuya
Ravuya
Trapper Zoid and scgrn have won with their entries! A video card will be awarded to scgrn, and copies of Morning's Wrath will be awarded to both. Voice of Tango received a $15USD Amazon gift certificate. Thanks for entering! Here's another version of my contest, except now we have actual prizes donated. Link to site The contest we had awhile ago proved to be very successful, producing some excellent games. In an attempt to produce even more excellent games, I am starting up another contest. It starts Nov. 13 (this Sunday) at 0:01 GMT, and goes until Nov. 20 (the following Sunday) Nov. 21 at 0:01 GMT. It's a week. See below for more. The Rules
  • You can only use one keyboard button to control the game. This means: no mice, no joysticks, no squeaking into the microphone, no shaking your PC. You may use one button to quit the game, but only one may be used to control. Consider input schemes like: Morse code, holding and charging, or tapping quickly. Take a look at previous entries for ideas.
  • Entries must run on a Windows XP SP2 computer, which has Java 1.5, .NET Framework 1.1, OpenGL 1.2, and DirectX 9.0C installed. Minimum spec is P3/1GHz with a GeForce 5-series GPU.
  • All other game makers, engines, etc. are OK if you have the rights to legally re-distribute executables made with them and provide the DLLs and other files required to run the entry.
  • Send your entries (or a link to your entries) to me via email.
  • Entries will be scored by a panel of judges (TBA) from 1-10 and the entry with the highest total score will win a Radeon 9600 courtesy of Schmedly. The second highest will win a downloadable copy of Morning's Wrath from EDI. There may also be special categories that your entry can win in.
  • A one word theme will be announced Nov 13 23:01 GMT. Your game must somehow incorporate this theme (think "Adventure", "Collecting", "Fire", etc). This is to prevent people from starting their entries early.
  • Teams of arbitrary size are allowed, but you must decide how to split the prizes, if any
  • Entries contibuted (including source if provided) will be reposted on the contest webpage. Entrants maintain their own IP and code ownership -- please provide a license if you contribute source.
  • Due to some mishaps with the time zone, there will be a one day grace period for submitting your entries. Consider this a one day extension -- you can spend it polishing off your game or just packaging it to submit to me. The new absolute cut-off time is now UTC Nov 21 00:01, or EST Nov 20 19:01
So, any questions should go here, or let me know if you are going to endeavour to produce something. I will probably produce a little demo game this time around but I won't enter it into the contest. [grin] The Theme: COLLECTING The contest is ON! Why One Button? Well, it's fun to make games with minimalist control schemes. It's also useful -- many people want to play games but have accessibility issues (poor muscle, etc) -- look at OneSwitch for some of the people these games might help. The contest is over! View the results as they are updated here! [Edited by - Ravuya on November 25, 2005 5:38:43 PM]
Extrarius
Extrarius
Since Visual Studio 2005 just came out with .Net 2.0, you should probably add it to the list of allowed requirements.
"Walk not the trodden path, for it has borne it's burden." -John, Flying Monk
Boder
Boder
min specs?
work in pairs/groups?
mike25025
mike25025
Can entrants of the previous contest enter in this contest?
Can we use any engines, base code, or game makers?
What is to stop someone from starting now instead of Sunday?
Ravuya
Ravuya
Quote:
Original post by Extrarius
Since Visual Studio 2005 just came out with .Net 2.0, you should probably add it to the list of allowed requirements.


Is it in Windows update? If so, I'll install it on my testbed when I get home.

Quote:
Can entrants of the previous contest enter in this contest?
Can we use any engines, base code, or game makers?
What is to stop someone from starting now instead of Sunday?

1. Yes
2. Yes, as long as you have rights to redistribute executables made with them
3. I am going to announce a one-word theme that your game must contain 1h before the contest begins (to give you time to draft a design). The website and the post have been updated

Quote:
min specs?
work in pairs/groups?

Uhh, let's say a 1GHz machine with a GeForce 5-level card. Teams are OK, and can be any size as long as you split up the prizes without bothering me about it [grin].

Quote:
I would like to use The Haaf Game Engine.

As long as you have the rights to redistribute an executable made with it, and distribute the DLLs and crap I need to run your entry with the entry, I'm OK with it.
Boder
Boder
So we can't collaborate with someone else?
Ravuya
Ravuya
Quote:
Original post by Boder
So we can't collaborate with someone else?


You can enter as a team of any size, but only one prize will be awarded per team (if they win).
Sr_Guapo
Sr_Guapo
Sounds sweet, I already have a few ideas... Hopefully I'll have some time between exams next week...
Sean Henley [C++ Tutor]Rensselaer Polytechnic Institute
Rixter
Rixter
Sounds good, with any luck I'll actually have time to enter, I think it would be fun. :)
gumpy
gumpy
Quote:
Original post by Ravuya
Quote:
Original post by Extrarius
Since Visual Studio 2005 just came out with .Net 2.0, you should probably add it to the list of allowed requirements.


Is it in Windows update? If so, I'll install it on my testbed when I get home.


.NET Framework 2.0 Beta SDK and Redistributable">http://msdn.microsoft.com/netframework/downloads/updates/default.aspx#.NET Framework 2.0 Beta SDK and Redistributable
This space for rent.
Michalson
Michalson
Quote:
Original post by Ravuya
3. I am going to announce a one-word theme that your game must contain 1h before the contest begins (to give you time to draft a design).


Does the design have to be submitted ahead of time or something?

MonkeyInBlack
MonkeyInBlack
Sounds great. Count me in [smile]

[Edited by - MonkeyInBlack on November 9, 2005 5:30:50 PM]
Servant of the Lord
Servant of the Lord
Quote:
Original post by Ravuya
3. I am going to announce a one-word theme that your game must contain 1h before the contest begins (to give you time to draft a design).


Couldn't someone start making the game but leave room for the theme word?
Trapper Zoid
Trapper Zoid
This sounds like an interesting challenge (although I'm not sure if my programming skills are up to scratch at the moment to compete).

If I read the rules correctly, the player is only allowed one button (such as the space bar) to control the game; no direction keys etc.? Is that one button in total, or one button per player (so if you wanted to implement multiplayer, each player could have their own button?)

Michalson
Michalson
Again with buttons - is the one button requirement flexible, that is as long as it remains a game that is played with his just button [per player], it is ok. For example is it ok to use standard controls for things like a title menu, graphics setup, multiplayer connection/chat. Also, you said no mouse/joystick, but is it alright to allow the game to use a mouse/joystick button (for example if you want one machine multiplayer - it would be easier if one person uses a button on the keyboard, and the other uses a mouse button)
capn_midnight
capn_midnight
I have the same question as Michalson, because I would like for my players to be able to type their name in for score tracking.
Ravuya
Ravuya
Quote:
Does the design have to be submitted ahead of time or something?


No, but I figured I'd give you some time to brainstorm.

Quote:
Couldn't someone start making the game but leave room for the theme word?


It's sort of hard to start making a game without having the theme of it known beforehand; most of the work would probably be getting the technology up and running, which is more or less amortized by me allowing previously-used engines and game makers.

Quote:
Again with buttons - is the one button requirement flexible, that is as long as it remains a game that is played with his just button [per player], it is ok. For example is it ok to use standard controls for things like a title menu, graphics setup, multiplayer connection/chat. Also, you said no mouse/joystick, but is it alright to allow the game to use a mouse/joystick button (for example if you want one machine multiplayer - it would be easier if one person uses a button on the keyboard, and the other uses a mouse button)


More than one button only if it is intended for multiplayer (i.e. hotseat) or if it works on the menu system -- high score entry, for example. Again, final word: one button per player ONLY WHILE PLAYING: multiple buttons can be used in the front-end (menus, etc)
Michalson
Michalson
Quote:
Original post by Ravuya
More than one button only if it is intended for multiplayer (i.e. hotseat) or if it works on the menu system -- high score entry, for example. Again, final word: one button per player ONLY WHILE PLAYING: multiple buttons can be used in the front-end (menus, etc)


Ok, so as long as we remain within the spirit of the competition, that the game itself is played with only one button per player without the aid of any non-button inputs, it's within the rules.

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