- You can only use one keyboard button to control the game. This means: no mice, no joysticks, no squeaking into the microphone, no shaking your PC. You may use one button to quit the game, but only one may be used to control. Consider input schemes like: Morse code, holding and charging, or tapping quickly. Take a look at previous entries for ideas.
- Entries must run on a Windows XP SP2 computer, which has Java 1.5, .NET Framework 1.1, OpenGL 1.2, and DirectX 9.0C installed. Minimum spec is P3/1GHz with a GeForce 5-series GPU.
- All other game makers, engines, etc. are OK if you have the rights to legally re-distribute executables made with them and provide the DLLs and other files required to run the entry.
- Send your entries (or a link to your entries) to me via email.
- Entries will be scored by a panel of judges (TBA) from 1-10 and the entry with the highest total score will win a Radeon 9600 courtesy of Schmedly. The second highest will win a downloadable copy of Morning's Wrath from EDI. There may also be special categories that your entry can win in.
- A one word theme will be announced Nov 13 23:01 GMT. Your game must somehow incorporate this theme (think "Adventure", "Collecting", "Fire", etc). This is to prevent people from starting their entries early.
- Teams of arbitrary size are allowed, but you must decide how to split the prizes, if any
- Entries contibuted (including source if provided) will be reposted on the contest webpage. Entrants maintain their own IP and code ownership -- please provide a license if you contribute source.
- Due to some mishaps with the time zone, there will be a one day grace period for submitting your entries. Consider this a one day extension -- you can spend it polishing off your game or just packaging it to submit to me. The new absolute cut-off time is now UTC Nov 21 00:01, or EST Nov 20 19:01
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One Week/One Button 2 Winners: Trapper Zoid and scgrn
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Original Post
Trapper Zoid and scgrn have won with their entries! A video card will be awarded to scgrn, and copies of Morning's Wrath will be awarded to both. Voice of Tango received a $15USD Amazon gift certificate. Thanks for entering! Here's another version of my contest, except now we have actual prizes donated. Link to site The contest we had awhile ago proved to be very successful, producing some excellent games. In an attempt to produce even more excellent games, I am starting up another contest. It starts Nov. 13 (this Sunday) at 0:01 GMT, and goes until Nov. 20 (the following Sunday) Nov. 21 at 0:01 GMT. It's a week. See below for more. The Rules
I would like to use The Haaf Game Engine.
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Original post by Extrarius
Since Visual Studio 2005 just came out with .Net 2.0, you should probably add it to the list of allowed requirements.
Is it in Windows update? If so, I'll install it on my testbed when I get home.
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Can entrants of the previous contest enter in this contest?
Can we use any engines, base code, or game makers?
What is to stop someone from starting now instead of Sunday?
1. Yes
2. Yes, as long as you have rights to redistribute executables made with them
3. I am going to announce a one-word theme that your game must contain 1h before the contest begins (to give you time to draft a design). The website and the post have been updated
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min specs?
work in pairs/groups?
Uhh, let's say a 1GHz machine with a GeForce 5-level card. Teams are OK, and can be any size as long as you split up the prizes without bothering me about it [grin].
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I would like to use The Haaf Game Engine.
As long as you have the rights to redistribute an executable made with it, and distribute the DLLs and crap I need to run your entry with the entry, I'm OK with it.
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Original post by Ravuya Quote:
Original post by Extrarius
Since Visual Studio 2005 just came out with .Net 2.0, you should probably add it to the list of allowed requirements.
Is it in Windows update? If so, I'll install it on my testbed when I get home.
.NET Framework 2.0 Beta SDK and Redistributable">http://msdn.microsoft.com/netframework/downloads/updates/default.aspx#.NET Framework 2.0 Beta SDK and Redistributable
Sounds great. Count me in [smile]
[Edited by - MonkeyInBlack on November 9, 2005 5:30:50 PM]
[Edited by - MonkeyInBlack on November 9, 2005 5:30:50 PM]
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Original post by Ravuya
3. I am going to announce a one-word theme that your game must contain 1h before the contest begins (to give you time to draft a design).
Couldn't someone start making the game but leave room for the theme word?
This sounds like an interesting challenge (although I'm not sure if my programming skills are up to scratch at the moment to compete).
If I read the rules correctly, the player is only allowed one button (such as the space bar) to control the game; no direction keys etc.? Is that one button in total, or one button per player (so if you wanted to implement multiplayer, each player could have their own button?)
If I read the rules correctly, the player is only allowed one button (such as the space bar) to control the game; no direction keys etc.? Is that one button in total, or one button per player (so if you wanted to implement multiplayer, each player could have their own button?)
Again with buttons - is the one button requirement flexible, that is as long as it remains a game that is played with his just button [per player], it is ok. For example is it ok to use standard controls for things like a title menu, graphics setup, multiplayer connection/chat. Also, you said no mouse/joystick, but is it alright to allow the game to use a mouse/joystick button (for example if you want one machine multiplayer - it would be easier if one person uses a button on the keyboard, and the other uses a mouse button)
I have the same question as Michalson, because I would like for my players to be able to type their name in for score tracking.
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Does the design have to be submitted ahead of time or something?
No, but I figured I'd give you some time to brainstorm.
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Couldn't someone start making the game but leave room for the theme word?
It's sort of hard to start making a game without having the theme of it known beforehand; most of the work would probably be getting the technology up and running, which is more or less amortized by me allowing previously-used engines and game makers.
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Again with buttons - is the one button requirement flexible, that is as long as it remains a game that is played with his just button [per player], it is ok. For example is it ok to use standard controls for things like a title menu, graphics setup, multiplayer connection/chat. Also, you said no mouse/joystick, but is it alright to allow the game to use a mouse/joystick button (for example if you want one machine multiplayer - it would be easier if one person uses a button on the keyboard, and the other uses a mouse button)
More than one button only if it is intended for multiplayer (i.e. hotseat) or if it works on the menu system -- high score entry, for example. Again, final word: one button per player ONLY WHILE PLAYING: multiple buttons can be used in the front-end (menus, etc)
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Original post by Ravuya
More than one button only if it is intended for multiplayer (i.e. hotseat) or if it works on the menu system -- high score entry, for example. Again, final word: one button per player ONLY WHILE PLAYING: multiple buttons can be used in the front-end (menus, etc)
Ok, so as long as we remain within the spirit of the competition, that the game itself is played with only one button per player without the aid of any non-button inputs, it's within the rules.
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