Original Post
The Game: A Real Time Strategy Game in veign of the WarCraft series.
The Problem: RTS games are over simplified into killing games, with units popping out of nowhere.
The Details:
Most RTS games have "units" appear from nothing. While not inherently bad, this proposes a question, rather than having units just appear, why not have a full-fledged society? Why not give the player complete dominance of his domain, assigning each newly-born baby a specific task to with which he will fulfill in his (or her) lifetime? Why not have a completely independent society which produces at rates appropriate to the player''s behavior and decisions? This would introduce new elements of strategy into the game. Is it better to create a tyrantial tribe in which your people don''t necesarily produce at their highest, yet you have more complete dominance and are more war-like, or is it better to create a more friendly group, with production high, yet not as powerful?
How Would It Work?
In veign of the WarCraft series, this game will be set in a more medieval setting. Starting with the basics of a townhall along with several buildings such as a couple farms. At this point, your town has a very low "income" of taxes, as well as a slow but steady supply of new persons to train. At this point you can increase/decrease the percentages of different types of units to create. In the beginning, you have options of construction crew, farmers, and a basic military unit. Then from this spawns other units as new buildings are created, such as miners, lumberman, researchers (blacksmiths etc.), and more advanced warriors. Each unit is grouped into a category, such as peasant, merchant/handyman, warrior, and noble. At any point in the game, if the player finds himself with an excess of any given unit, that unit can be converted into another unit as long as he stays within his class. Also, unit production is based upon output in the society, as well as state of mind of the citizens and economy.
Why Do This?
It will create a new style of RTS games, and introduce a completely new concept. Also the addition of this new system allows for much more realistic style of gameplay, and added strategy truly creating it a RTS game, and not just some "create 100s of warriors and kill" game.
To Wavinator:
Sorry I stole your style of posting, I just figured it always produces such good discussion I''d try it
.