Original Post
Hopefully this time around someone can help a brother out! Has anyone actually implemented a working SOAR engine? I've seen the Ranger MKII stuff, that's my inspiration. Can anyone explain the algorithm to me in words other than those used in the articles? Like, without just saying to cull for the error metrics, etc. Thanks in advance to anyone who can actually help me with this stuff! *update* Here is what my current attempt looks like:
I've calculated a series of radii for the different levels of refinement, basically 64 radius values. Then, when refining, I check if a sphere with a radius at that level of refinement centered at that vertex is within the view camera's view frustrum. I don't think it works too good... what's the problem? [Edited by - Funkymunky on November 26, 2005 4:19:30 PM]

