Original Post
To anyone out there who''s ever made a software 3d engine:
What sort of optimizations did you do to get it running quickly? Because right now, when rendering 1000 gouraud shaded triangles, I get about 4 fps
P.S. - Don''t post to tell me there''s no reason to make a software 3d engine in this day and age. You''ll be wasting your time since I know everything you''ll say in that post. I''d really like to receive responses relevant to the question.