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procedural textures

Started by phaelax Nov 28, 2005 at 12:42 AM 2 replies 1.3k views
Original Post
phaelax
phaelax
I'm curious about creating procedural textures, for 3d objects such as terrain. The majority of searches I've done online have all pretty much lead to Perlin noise. That's fine for creating the landscape itself (heightmaps), but what about the ground textures? Are their other options besides Perlin? An example of what I'd like to create can be seen in Terragen: http://www.planetside.co.uk/terragen/productmain.shtml
rollo
rollo
Unfortunatly it kind of boils down to perlin noise (or maybe simplex noise) for textures, but there are many ways to combine multiple noise values to get different results (google for fBm (fractal brownian motion) for example).

If you are interrested in procedural textures I recommend getting Texturing & Modelling: A Procedural Approach. There is some very nice stuff in there.

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