Original Post
I'm curious about creating procedural textures, for 3d objects such as terrain. The majority of searches I've done online have all pretty much lead to Perlin noise. That's fine for creating the landscape itself (heightmaps), but what about the ground textures? Are their other options besides Perlin? An example of what I'd like to create can be seen in Terragen: http://www.planetside.co.uk/terragen/productmain.shtml