Original Post
Hi. I've been looking at Data Driven Programming (DDP) as part of my PhD project. I'm currently in the process of writing a data-driven scene management system much the one found in Dungeon Siege (but with a coarser level of granularity). What I'm really interested in is where DDP came from - in particular, I'd like to know if there are any academic papers at the heart of it. My supervisor starts pulling faces whenever I mention games technology, so I was wondering if anyone had any references to more academically suited papers on the subject. I'm hoping to talk about my use of DDP at a conference or two during the next six months - I don't want to introduce it as DDP if there's another Computer Science name for it that I'm not aware of. I would also appreciate any information regarding where additional materials (papers, presentations, etc.) can be found. Yes I'm aware of Google - that's where I found (some of) what I've been reading so far... Here is a list of what I currently have: "Building Object Systems" by Alex Duran (GDC 2003) "Object Systems" by Doug Church "A Data-Driven Game Object System" by Scott Bilas (GDC 2002) "Data-Driven Programming Made Easy" by Eric Malafeew (GDC 2005) "Component Based Object Management" by Bjarne Rene (Game Programming Gems 5) "XML Driven Classes in Python" by Eric van der Vlist I'll edit the list if I remember any more... I hope something here proves useful to someone. I'm certainly up for a chat about DDP if anyone is interested. [smile] Cheers, Jones. [Edited by - ajones on March 29, 2006 2:28:36 AM]