Original Post
We are using OpenGL ES for a mobile project. The problem is that there is no gluLookAt function since GLUT is not available in our case. Now, I'm trying to develop a FPS camera and is the routine have calculated a forward, right and up vector to maintain my camera orientation. So far, so good. However, how do I build my camera matrix with these three vectors without gluLookAt? I read something about using the inverse camera transforms or something like that, but frankly, it all went right over my head! Anyone care to tell me how to go about this?