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3D C++/DirectX programmer wanted

Started by QuadMV Nov 28, 2005 at 3:12 PM 3 replies 550+ views
Original Post
QuadMV
QuadMV
Team name: 3DMUVE amateur development team Project name: STARQuest Brief description: An engine/framework for a new genre MMOPG offering the building blocks to let players evolve without dictating any particular gaming requirements, and a world so large that a single planet could truly be the size of a real planet and if doing sci-fi, the ability to have a near limitless number of planets, galaxies, moons, etc. The real differentiator is instead of a particular genre, the MUVE engine will pull together many genres and allow players to focus on the ones they enjoy while sharing the gaming experience with other friends and gamers they might not otherwise get to play with. STARQuest is a futuristic world with thousands of galaxies and tens of thousands of planets. Players evolve into teams and are responsible team resources to empower their clan as they see fit. Some clans may steal, others may trade, others will mine. Some players might focus on marine combat, others on space flight and others on diplomacy. The focus is not on the individual, nor is it on leveling, but instead focused on building a strong clan. Target aim: Staged development with an initial freeware component and depending on interest level etc… we’ll see what happens. Compensation: This is just for fun and learning. If more results then that’s great for whoever the team is at that time, but for now, this is just a hobby. Technology: Client: Windows PC (maybe eventually Xbox), DirectX, Internet, C++. Server: Linux, C++, Oracle Database Talent needed: Immediate need: C++ DirectX Developers o .X class to manage models and animation o Shadow class o Particle System Class o Network programming o Lighting/Shading o various special effect classes o collision detection --- Many of these have been done but need to be re-worked/cleaned up Eventual need: 3D Modeling, 3D Animation, Texture Artist, Concept Artist, Musicians Team structure: Founder: Laurence Grant (me) : 10+ years Lead Designer, Architect and 3D Programmer Development: Steve Ponomarev: 4+ years Windows Development, Networking Development Modeling: Max Kushnir: 4+ years 3DSMAX Modeling Website: www.3dmuve.com Contacts: larrygrant@verizon.net AIM=lgrant01 ICQ=91152597 Additional Info: Experience for the first time what a Multi-User game should be Feedback: ANY [Edited by - QuadMV on November 28, 2005 11:01:03 PM]
3DMUVE is an amateur game development team, and the designer and developer of a new gaming technology “MUVE” for the gaming industry.
jbadams
jbadams
Please format your post according to the template found in this thread. You can edit your original post using the button in the upper right.

Sounds like a good project by the way. Are you planning on building a game on it, or just developing the engine?
- Jason Astle-Adams
QuadMV
QuadMV
Quote:
Original post by Kazgoroth
Please format your post according to the template found in this thread. You can edit your original post using the button in the upper right.


sorry, I should have realized when I read others that there was a template. It wont happen again

Quote:
Sounds like a good project by the way. Are you planning on building a game on it, or just developing the engine?


The engine is the means to the game. I don't believe there is currently an engine that provides the flexibility or dynamic nature that I need to fulfill my vision. That's not to say others aren't thinking equally big, or that there aren't other great engines. To the contrary, I don't expect to have the best engine, but instead an engine that can meet my needs. I believe a good engine with a GREAT game is better than a GREAT engine with a bad game ;-)



3DMUVE is an amateur game development team, and the designer and developer of a new gaming technology “MUVE” for the gaming industry.
jbadams
jbadams
Quote:
Original post by QuadMV
The engine is the means to the game. I don't believe there is currently an engine that provides the flexibility or dynamic nature that I need to fulfill my vision. That's not to say others aren't thinking equally big, or that there aren't other great engines. To the contrary, I don't expect to have the best engine, but instead an engine that can meet my needs. I believe a good engine with a GREAT game is better than a GREAT engine with a bad game ;-)

Sounds good, you seem to have thought this through. Good luck with it.
- Jason Astle-Adams
QuadMV
QuadMV
We're still looking for one or two more people to work on the 3D engine and networking code. If anyone is looking for a no pressure and fun development team to join, and has some spare time in the evenings, check us out. http://www.3dmuve.com
3DMUVE is an amateur game development team, and the designer and developer of a new gaming technology “MUVE” for the gaming industry.

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