Original Post
Hello I have attempted to use a normalization cube map for normalizing vectors in my fragment program and while it seems to be working there is a problem when it switches from one side of the cube to another. I've looked around for mention of a wrap mode that might take care of this but I can't seem to find one... anyone know if there is a way to make it smoothly go from one face to another so as to not get this visible line? http://www.lugtug.com/ShaderPicks/cubeMap.jpg Also are normalization cube maps worth using? My performance doesn't seem to have improved at all but that could be because I'm doing a zillion texture fetches in the shader already.