Original Post
I've heard some people suggest using a maximum time check for time stepping in ODE. The version I downloaded has a quickstep function which allows specifying a number of iterations. So is it safe to constantly change the number of iterations according to how much time has passed in one frame? For example, 2 iterations for every 1 millisecond. If this were supposed to fix the problem, then slow-down should not have any effect on the simulation, correct? I'm giving ODE the correct number of iterations to laps the time value. But I seem to still be having issues when the frame rate drops. Anyone know why? Or is it obvious that I'm not doing it correctly? Perhaps I'm not understanding what quickstep iterations are doing? Help is much appreciated :) edit: Typo spelling [Edited by - Kest on November 30, 2005 9:43:59 AM]