Skip to main content
gamedev.net
๐Ÿ”’ Locked

Blend!

Started by derek7 Nov 30, 2005 at 4:49 PM 0 replies 400+ views
Original Post
derek7
derek7
Draw objects that do not use blending first. Then sort the objects that use blending by their distance from the camera; Finally, draw the objects that use blending in a back-to-front order. Is This multitexturing in fixed pipeline? Is this another tech or the same as multitexturing? Do the need 2 or more bakc buffer to work and create these backbuffer automaticly by d3d?

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.