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Car simulation engine...
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In most racing games you drive throug a sort
of tube with a limited viewing distance.
There is very little overdraw.
So use no HSR! Make a polygon pump.
If you want, you can use PVS
(because the player normally is only in a small
part of the scene
(on the ideal driving line),
you have to calculate the PVS
only for a small volume (around the line))
of tube with a limited viewing distance.
There is very little overdraw.
So use no HSR! Make a polygon pump.
If you want, you can use PVS
(because the player normally is only in a small
part of the scene
(on the ideal driving line),
you have to calculate the PVS
only for a small volume (around the line))
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