Original Post
Hi, I'm wondering if there is a common way to load texture into the graphics hardware (glTexImage2D) in a asychrone way. For instance if I know that at time T I'll need a texture to be accessible, I'd like to start transfering the data at T - t to not slow down the frame rate of the application. My idea is to use a specialized thread that cares only about the textures management, but if someone knows a simplest way that would be greaaat :) Thanks.