Skip to main content
GameDev.net gamedev.net
🔒 Locked

procedual terrain

Started by derek7 Dec 2, 2005 at 9:58 AM 0 replies 300+ views
Original Post
derek7
derek7
recently I do a procedual terrain(heightmap). I found "procedual" is pseudo.finally I use procedual method to create a TEXTURE. and send it gpu. So I think if there is a real procedual map that we do not need create ,save and transfer big data. If this exist, what is it look like? how did it work? Or it can not be implemented at all?

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.