Skip to main content
GameDev.net gamedev.net
🔒 Locked

Making an Engine

Started by DredKnoT Dec 2, 2005 at 10:31 AM 1 replies 950+ views
Original Post
DredKnoT
DredKnoT
I'm an rookie indie currently working on a graphics and physics simulation engine. I was wondering, what key concepts should i focus on? what would you look for in a game engine?
ktuluorion
ktuluorion
Congrats on your first engine project.

I would say the #1 thing is FINISH IT ;)

Other than that, a good, clean look. It doesn't have to have every new feature, but it needs to look neat and well put together.
[Piebert Entertainment] [Ask The All-Knowing Oracle A Question]------------------------------------------------------------GDSFUBY GameDev Society For UnBanning YodaTheCodaIf you want to see yoda unbanned then put this in your sig ------------------------------------------------------------DAIAGA Dave Astle is a God Association. To join, put this in your sig!Founder and High Priest o
I_Smell_Tuna
I_Smell_Tuna
Well what you put in your engine you need to decide because we don't really know what your goal is. But whatever you do put in to it make sure it runs rock solid.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.