Original Post
As you can see texture is not mapped corectly, why? Im using this code for 2d mode:
w = 640;
h = 480;
Gl.glTexCoord2f(0.0f, 1.0f); Gl.glVertex2f(0, 0);
Gl.glTexCoord2f(0.0f, 0.0f); Gl.glVertex2f(0, h);
Gl.glTexCoord2f(1.0f, 0.0f); Gl.glVertex2f(w, h);
Gl.glTexCoord2f(1.0f, 1.0f); Gl.glVertex2f(w, 0);
