Original Post
Hi, I'm working on a game with an overhead view. I got lightmaps mixed with dynamic flashlight held by character, it looks ok, but... I've been playing FEAR lately ;-) and when I played my game I noticed that's something's missing. Shadows. I have no idea how to put an image in here (except for putting a link, but I have no site) so you have to visualize a game with view from above, no vertical movement possible, just X-Z, so it's basically a 2d game rendered in 3d. What's an easiest way to implement shadows in such a game? What methods are currenty most popular? And what's the best method available now (soft and exact shadows, like in Oblivion) ? Thanks in advance Bartiss