Original Post
Hi everyone! My doubt is, we want to calculate triangle collisions between two objects (before their vertices are sent and transformed to the API, of course) which are in different positions in the world space. So, how should we detect collision between their triangles if vertex information are in local coordinates of each object (from the 3d modelling tool)? Must we transform them (like they will do in api's pipeline with the model_view matrix) in an own buffer prior to make all these calculations? From Spain (Barcelona), thank you very much.