Original Post
I''ve got two questions about backface culling and openGL.
1: When I was searching for info about backface culling I saw alot of people saying that you should use glEnable(GL_CULL_FACE) and not make your own cause it would just slow everything down. But when I made my own I gained about 15-20 fps. So, can someone explain why I should''nt use my own?
2: When using my own backface culling function I send it the vertices if the triangle to check. But the problem is that those vertices are part of a character, and these vertices are rotated using my own functions(not glRotate). So far everything works fine but then I rotate the whole character with glRotate and since my backface culling function doesn''t care about that last rotation of the whole character you can rotate around the character and you see the triangles that are missing.
Anyone got a solution to this?
Kinda hard to explain, I hope someone understand.
(Just tell me if you don''t get it, and i''ll try to explain better)
Thanks...