Original Post
Hi there, I am currently trying to implement shadowmapping using FBO's. I have been setting up the FBO and renderbuffer as shown in another thread - without getting any problems. I can currently render the color to the scene as a projection, but when i try and render the depth map on the scene, i just get black, with a thin lighter border around the edge of the projection, as if all the depth values are 0. Any ideas please? If code is needed, I will post later.