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IDirect3DTexture9::Width
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Quote:
Original post by Trillian
hello!
M$VC enumerates the Width data member for the IDirect3DTexture9 but at compile-time says that there's no such member variable.
Then how Can I know the Width and Height of a IDirect3DTexture9?
Hmm...M$VC...not sure I've heard of a compiler named that.
Just do IDirect3DTexture9::GetLevelDesc(). That will give you access to a lot of info about the surface topology of a certain level of the texture, such as width, height, format, usage, and pool.
Quote:
Original post by Trillian
Hey thanks!
And sorry for mistyping "Microsoft Visual Studio .NET 2003 version 7.10.3077.0"
hehe MSVC would have sufficed [wink]
Quote:
Original post by Trillian
And sorry for mistyping "Microsoft Visual Studio .NET 2003 version 7.10.3077.0"
EDIT: Damn, I'm just too slow tonight [headshake]
Dustin's answer is the correct one, but it's worth noting that if you compile with D3D_DEBUG_INFO then there is a copy of the D3DSURFACE_DESC fields that is directly accessible:
Look from line 1090 of d3d9.h:
DECLARE_INTERFACE_(IDirect3DTexture9, IDirect3DBaseTexture9){ /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DBaseTexture9 methods ***/ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_(DWORD, GetPriority)(THIS) PURE; STDMETHOD_(void, PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; STDMETHOD_(DWORD, GetLOD)(THIS) PURE; STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE; STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface9** ppSurfaceLevel) PURE; STDMETHOD(LockRect)(THIS_ UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE; STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE; STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE; #ifdef D3D_DEBUG_INFO LPCWSTR Name; UINT Width; UINT Height; UINT Levels; DWORD Usage; D3DFORMAT Format; D3DPOOL Pool; DWORD Priority; DWORD LOD; D3DTEXTUREFILTERTYPE FilterType; UINT LockCount; LPCWSTR CreationCallStack; #endif};hth
Jack
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