Original Post
I am using DirectX9a. I am Developing my code with CMyD3DApplication class. Now, I want to put camera interactivity to my model. I got CFirstPersonCamera class from DirectX9C SDK. there is one problem that in CFirstPersonCamera class Can I run the code without using DXUTGetFPS() function.
VOID CFirstPersonCamera::FrameMove( FLOAT fElapsedTime )
{
if( DXUTGetGlobalTimer()->IsStopped() )
fElapsedTime = 1.0f / DXUTGetFPS();
......
......
}
I am calling the above function from :-
HRESULT CMyD3DApplication::FrameMove()
{
....
....
// Simple static scene, so just update the camera
m_Camera.FrameMove ( m_fElapsedTime);
.....
.....
}