Original Post
Hi. I have been fooling around with SDL for a while now and know how to init and draw a bitmap ( part of a bitmap ) to a sdl surface and even to make it move. So here is the question. I currently have a pong clone going, the ball is bouncing perfectly etc etc, but now i want to make the ball more 'realistic' ( iow i want it to animate while travelling ). All i want it to do is cycle 8 ball bmps every second to simulate rolling. How do i go about doing this?