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best mod engine for dynamic scripting

Started by longvar Dec 13, 2005 at 6:11 PM 0 replies 400+ views
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longvar
longvar
Hello, I'm not sure where exactly to start with this. I am with a group that develops physics and simulation models for product safety testing. Currently, we have a C#/C++ model that produces results only in tabular and very basic 2d graphics. What we would like to do is to build some basic maps in a mod engine (HL2, UT, etc) and then have our code generate script that can "play back" our scenario as a game mod. We would of course buy copies of the game for each installation (there are less than 30 so no need to buy a large license). Is something like this possible? I've only messed around a little in the Half Life 2 tool looking into dynamically producing .VCD files and then firing them off with certain triggers on the map. Would that idea fly or be overly cumbersome? Would another tool work better for something like this? At most, we would have 4 or 5 maps, generate 30 people, and then watch as they react to the results of the simulation. Thanks for any help, Eric

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