Original Post
In C, I had a file called cCommon.c, which stored all my flags (As you can see, I used it quite intensively in my MMORPG) In C# however, not only is the #define restricted to a single file, but it only defines a symbol (I can't put the value on the end). How should I overcome this?
/* Winsock Flags. */
#define flag_MaxConnections 1000
/* Macro's. */
#define flag_FRandom (rand()/(RAND_MAX/1.0))
#define flag_FWindowY ( (13*16)+2+1+6)
#define flag_FCharacters ((guiSmallWidth-90-2)/6)
#define flag_FSetDefinition(n,a,d,w,s,c) gaoItemDefinitions[n].lucAttack = a; gaoItemDefinitions[n].lucDefense = d; gaoItemDefinitions[n].lucWalkEquip = w; gaoItemDefinitions[n].lucStackSize = s; gaoItemDefinitions[n].lucClass = c;
/* Identity Tags */
#define flag_IDCreature 0
#define flag_IDBuilding 3
#define flag_IDItem 1
#define flag_IDDecal 2
#define flag_IDPoof 6
#define flag_IDField 7
#define flag_IDProjectile 4
#define flag_IDDamageMsg 5
#define flag_IDChatMsg 8
#define flag_IDGlobalMsg 11
#define flag_IDSkillMsg 12
#define flag_IDPrivateMsg 9
#define flag_IDItemMsg 10
/* Winsock Tags (Its important that none of these are 0) */
#define flag_PAKMovement 1
#define flag_PAKCreatures 2
#define flag_PAKNothing 3
#define flag_PAKMessage 4
#define flag_PAKInventoryUse 5
#define flag_PAKInventoryMove 6
#define flag_PAKAccount 7
#define flag_PAKChangeOutfit 8
#define flag_PAKDamage 10
#define flag_PAKHealth 11
#define flag_PAKTarget 12
#define flag_PAKInventoryUpdate 13
#define flag_PAKInventoryTransfer 14
#define flag_PAKDeath 16
#define flag_PAKBroadcast 17
#define flag_PAKSkills 18
#define flag_PAKFlush 19
#define flag_PAKEffect 20
#define flag_PAKPushWorldObject 21
#define flag_PAKSpawn 23
#define flag_PAKPopUp 24
#define flag_PAKLog 25
/* Creation Flags */
#define flag_MapPlayer1 1
#define flag_MapKnight 4
/* Vocation Flags. */
#define flag_VocKnight 0
#define flag_VocArcher 1
#define flag_VocMage 2
#define flag_VocGM 3
#define flag_VocCPU 4
/* Item Flags */
#define flag_ITMHead 1
#define flag_ITMBody 3
#define flag_ITMLeg 6
#define flag_ITMShield 4
#define flag_ITMWeapon 2
#define flag_ITMAmulet 0
#define flag_ITMLRing 5
#define flag_ITMRRing 7
#define flag_ITMBoots 8
#define flag_ITMNoEquip 100
#define flag_CLASword 1
#define flag_CLAAxe 2
#define flag_CLADistance 3
#define flag_CLAClub 4
/* Skill Flags.*/
#define flag_SkiLevel 1
#define flag_SkiSword 2
#define flag_SkiShield 3
#define flag_SkiMagic 4
/* Graphics Flags for Effects */
#define flag_FXSingleEffect 1
#define flag_FXProjectile 2
#define flag_FXDamage 3
#define flag_FXXP 4
#define flag_FXSpell 5
/* Sub-category of FXSpell */
#define flag_SpellExplosion 1
#define flag_SpellUE 2
#define flag_SpellEnergyWave 3
#define flag_SpellFireWave 4
#define flag_SpellFireBall 5
#define flag_SpellFireBomb 7
#define flag_SpellHealingWind 8
#define flag_SpellEnergyBeam 9
/* Poof Graphics */
#define flag_PoofDeath 0
#define flag_PoofEnergy 1
#define flag_PoofSmoke 2
#define flag_PoofSparkle 3
#define flag_PoofFire 4
#define flag_PoofBlood 5
/* Program Locations */
#define flag_Menu 1
#define flag_MenuPass 2
#define flag_MenuIP 3
#define flag_Level 10
#define flag_Dead 11
#define flag_Quit 32
/* Projectile Graphics */
#define flag_ProArrow 0
#define flag_ProSD 1
#define flag_ProBeholder 2
#define flag_ProMissile 3
/* Channel Flags. */
#define flag_ChnDefault 0
#define flag_ChnGamechat 1
#define flag_ChnTradechat 2
#define flag_ChnOptions 3
#define flag_ChnPrivateMessage 4
#define flag_ChnBroadcast 5
/* Direction Facing */
#define flag_North 2
#define flag_East 3
#define flag_South 0
#define flag_West 1
/* Sub: Movement. */
#define flag_NoMove 4
/* Projectile Directions */
#define flag_ProjectSouth 0
#define flag_ProjectSouthWest 1
#define flag_ProjectWest 2
#define flag_ProjectNorthWest 3
#define flag_ProjectNorth 4
#define flag_ProjectNorthEast 5
#define flag_ProjectEast 6
#define flag_ProjectSouthEast 7
/* Tile Status */
#define flag_Solid 1
#define flag_ShootThrough 2
#define flag_Walkable 3
/* Mouse Information */
#define flag_MouseNormal 1
#define flag_MouseLDown 2
#define flag_MouseRDown 3
/* Display modes for the MiniMap */
#define flag_DISMap 1
#define flag_DISEQ 0
/* Global Flags. */
#define flag_NOPARAM 30000
#define flag_Version "Build-07"
/* A* Pathfinding. */
#define flag_AStarNoGo 0
#define flag_AStarNorth 1
#define flag_AStarSouth 2
#define flag_AStarWest 3
#define flag_AStarEast 4