Original Post
Hi. Please help with texture formats. When i create my dx device (DX8), first i'm detecting display mode trough GetAdapterDisplayMode function. Then i use this result as d3dParams.BackBufferFormat. Do i need to use it when creating textures using CreateTexture(..., D3DFORMAT, ...)? There is a lot of formats listed in D3DFORMAT. Do my programm will need to support all of them? I want to sell my game to the public, and i want, that it should be compatible to the majority of video cards. Thanks!