Original Post
Hi guys, I'm willing to write efficient, fast, simple etc. space partitioning algorithm, and in GPG #1 I stumbled upon "multi resolution grids". They differ from plain normal grids, in that there isn't only one predetermined cell size, rather than there are all cell sizes, ranging from "one cell == whole map", "one cell == 1/4 of whole map" and so on. Each object is placed in resolution, which has cell size bigger than object's size (fits best algorithm). Now, there's source code in that GPG article, but it's badly written (C, procedural programming etc.). I tried Googling for any sources/demos/articles about multi resolution grids but found nothing. Maybe you will know any good links? And by the way, one more question: are there any other ways to overcome problem of too-small-cells in normal grids? cause that's the reason why I'm searching about multi resolution grids. Thanks