Original Post
Hi, I want to create a first person camera view. I created a view with: device.Transform.View = Matrix.LookAtLH( new Vector3(0,0,0), new Vector3(0,0,0), new Vector3(0,1,0)); When I now try to rotate my view (the camera), I always rotate around the origin of the coord system. What I need is to be able to rotate around the center of my camera. How can be this realized? Hope that anyone knows a solution for that? Best regards Pikebu