Original Post
I'm converting some of my DirectX 8 programs into DirectX 9 and have come across a problem with some mipmapped textures. I use 'D3DXCreateTextureFromFile' to load the texture from file and then 'g_pD3DDevice->CreateTexture' to create the texture mipmaps. It worked well in DirectX 8 but now any of my mipmapped textures don't display. If i remove the mipmap creation step the textures show up fine so it seems to be that step that is causing the trouble. The CreateTexture parameters are as follows - 256, 256, 0, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, &g_pMipMapTexture, NULL Any help would be greatly appreciated, cheers. :)