Original Post
I know we can''t mix DirectDraw and OpenGL at the same time in a application and that''s not what I want to know. I want to know how to create a game that we can select our rendering API in the options (like Half-Life, Quake3, Hitman, etc). This is impossible that they make all the game in 3 different mode... I think they created a code that all 3 can render (ex: HL_triangle() call an glBegin(GL_TRIANGLES) in OpenGL if this mode is selected or call another command if another rendering mode is selected? Anyway i''m not sure soo please help me... that''s sound hard to do!