Original Post
I looked at a few articles and tutorials for SM1.0/1.1 but never actually got around to using it. I must learn eventually so I wondered if you guys had recommendations for books? My general coding and graphics algorithm knowledge is good and I have lots of experience with fixed-function D3D soI don't want a book covering that stuff. I know the idea of what a programmable pipeline does so I'm not sure if the first ShaderX2 is suitable or maybe the 2nd volume (or X3) would suit me better? But while the ShaderX books get good reviews they're not GREAT reviews. I should say that I've never been into making cutting-edge graphics - I'm sure shaders 2.0 or even 1.x would give me all the poweer I need and people with SM3.0 cards are still quite rare. Thanks for your advice.