Original Post
Ok, my problem is with texture rendering and multisampling. I would like to render to a texture with multisampling but no matter what I try, I can’t seem to get a render target with multisampling. My hardware supports multisampling (GeForce6) but CreateRenderTarget always fails if I have any form of multisampling. Also, how does one use a surface created with CreateRenderTarget as a texture? Since the surface is not part of a texture, GetContainer always failes. Can this only be done by copying the render target surface to a texture surface? Without multisampling, I just render to a texture surface created with the render target flag and that works fine. Apparently, texture can’t be created with multisampling enabled (guess that makes sense).