Original Post
Hi, i'm making a game with a terrain amde of height mapping. I have a sphere sky and objects fade away (become transparent) when they get too far (using glColor4f and GL_BLEND). However, i don't know how to achieve this with the terrain. Currently, i'm using display lists and vertex arrays, but to me it seems like none of these methods could do it within my knowledge of them. Of course direct drawing would do it but it creates a significant slowdown in the framerate. What's the best way? thanks