Original Post
Hi, i have added geomorphing to my terrain engine to eliminate the popping effect which occurs when a terrain patch changes it´s geomipmap level. My morphing algorithm is very basic: - Linear interpolation of the affected vertices of the patch with the higher resolution, to the corresponding direction So, the morphing from the lower level patch into the higher level works fine, but when morphing in the opposite direction, after morphing is complete and the lower res patch is then rendered, then popping still occurs very heavy... how can i eliminate this? thanks Gammastrahler