Original Post
Hi all, I'm trying to use captured sound in my game, and I've managed to get sound data from DirectSound fine, but I don't know how to use the captured wave data. Does anyone know of any good libraries/references for processing the wave data return in DirectSoundCapture buffers? I've looked online a lot but can't find anything useful. Ideally I'd like to be able to break down the sounds into frequency ranges and measure how much sound there is within those ranges - like a graphical equaliser. Thanks for any help, Duncan