Original Post
I have a couple of classes in my game that have empty constructors and distructors. I made some minor changes to my code (they had nothing to do with these constructors) and an error started to come up. When I run the game, in the initialization stage I recive a unhandled exception error. At break the debugger points to the ending braket of the constructor. I'v commented out both the declaration and the definition of the constructor. However when I launch the game same error appers pointing to another constructor. I'v started learning on exception handling using some tutorials, but I still need some advice on how to approach this problem. Any idea or advice is welcomed. Edit: I'v just tryed to comment out the second constructor, now the application breaks in a constructor that has some code inside.