Original Post
I'm having a little trouble with a mirror I've made in directx. The mirror reflects the object fine, but doesn't reflect the lighting on the object properly. The image in the reflection seems to be taking the original light source as its light source and as is illuminated in the wrong way. My mirror works by scaling all the objects by (-1, 1, 1) as the mirror lies along the y-z axis. I tried reflecting the light source as well when rendering the reflected images but directx didn't seem to like it. Does anyone have any suggestions on how to properly animate shading in reflected objects? Cheers